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wendybirdx

5 Game Reviews


Loved this game from the start. It's been like...5 years since I've last played? Every once in awhile, I'd remember these great games and see if the new chapter had any progress on it. Given that I'm not aware of any funding efforts for this, I wouldn't have been surprised if it was abandoned entirely after so long. But the team has put together another amazing chapter, and one filled with more lore and puzzles too! I'm always so glad to hear that they're still working on this.

I'm not bothered by the fact that some puzzles are much harder than others. It's a great challenge for some, and I don't mind having to occasionally check a walkthrough when I get stuck. I've played tons of point and click mystery games growing up that were honestly not that well balanced in terms of game design (love you, Nancy Drew, but there was barely any real knowledge on how to balance puzzles for video games in the early 2000s), so I'm used to getting stuck in some parts and checking online. The fact that they put together a super clear and thorough walkthrough with screenshots is great! There wasn't anything that I couldn't easily fix by taking 15-20 seconds to check in the walkthrough.

Getting a game that takes this long to get through and has so many rooms and animations and scenes is no small task. I'm incredibly happy to see yet another lore-filled, incredibly interesting and wonderful game from this series!

Stuck in the repair bit. Tried aligning the lines to the outer edges, don't understand the relationship with the circuits. Maybe it would be helpful to either have a walkthrough or an optional hint?

Great graphics, great story. However, so much of what needed to be done was counter intuitive to the point where it was nearly impossible to guess, and getting things right was the result of clicking around randomly and not really thinking things through. It would've been nice if there was some sort of guidance, even if indirect, like with dialogue from other characters to tell you things like how there's a worm in the log, or how the painter would need to paint your egg, or how Red likes chocolate muffins. These could've easily been included to give the player at least the slightest notion of what's expected of them.

Everyone seems to be giving very negative reviews - message not clear, not quite a game. The latter is easily explained just by the fact that this goes into a different genre (many games really don't offer than many options or much interaction, like games that had great success where you just clicked or press enter to go through dialogue, but did little else).

In terms of the message being unclear, I have to disagree. There was a very clear correlation between the monotony of his job and noise, something which even starts to bug the player. Even if you want to try and be "nice", in the end, you feel like your only option is to end up shooting people. To me, that's the very idea - that even something that seems trivial like monotony can drive someone crazy, drive them to seek something different, even if they have options in terms of doing other things (the yo-yo, the guitar). You get to feel that, to feel the noise and monotony driving you to a choice you know isn't ideal just to see something different happen.

Great game overall.

What an excellent game! I did come to notice over time that there really was some sort of logic, and I loved trying to figure it out. The graphics look great, and you really get drawn in to the gameplay. It took me awhile to get the allusion haha but when I did I thought it was absolutely genius. You were able to put together a very philosophical kind of concept and gameplay that's still workable and interesting to the player. Congratulations!

Age 28, Female

Student

Brazil

Joined on 5/24/16

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